As I walked into the office, I nearly tripped when I saw the countdown of days before we launch TERA had hit single digits. Two and a half years have passed since I helped start En Masse Entertainment and began the journey of bringing TERA to North America, and here we are—just days away from launch.
En Masse is not a publisher with millions of dollars or thousands of employees. We are less than one hundred strong, equipped with the desire to succeed and the talent to achieve. We all relished the challenge, believed in TERA as a product, and set out on a path to make our dream a reality. We were challenged with doing what hasn't been done before—successfully bring a triple-A Korean MMO to the Western market.
En Masse started with just five people and grew to meet this challenge. I was, and still am, humbled by the talented individuals I have the opportunity to work with and learn from each day. We have built a team at En Masse that has the passion and talent to overcome this challenge. Other publishers have tried to bring products from Korea to the West with moderate success, but no one has achieved the level of success some of those games deserved.