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TERA: Reshaping MMO Combat

By Brian.

TERA Game Developer Magazine

Bringing TERA to the Western market was more than a business decision; it gave us a chance to change how people play MMOs. More specifically, TERA gave us the opportunity to reshape combat so battles could move beyond “Tab target, press 1, press 2, press 3, repeat until out of combat.”

To explain the decisions that went into TERA’s action combat system—and all the calculations behind them—we went to the source: Seungmo Koo, the server architect for TERA.

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